Ungrateful Birds: No Good Deed
A downloadable game for Windows and macOS
"A goofy, yet challenging platformer where I love and hate my little feathered foes" —Joel Couture, IndieGamesPlus.com
It's a thankless task...
But when you're walking through the forest late one night, you hear the distressed cries of birds who have been cruelly confined to cages echoing all around you. Someone must help set the poor birds free, and no one else is around. But when you open their cages, they will not be grateful—the confused and angry creatures will turn on you. Go it alone or call in a friend. This could take all night.
In Ungrateful Birds: No Good Deed, travel through five different environments and save ten different types of birds in over three dozen stages.
And then, continue your journey into the harsh sun of the red-rock desert in Ungrateful Birds: Call of the Desert (available separately) with a handful of new birds and over a dozen new stages.
Play with a friend with local simultaneous cooperative play! Stages may get a little more frantic, but you'll be able to help each other rescue birds and stay alive!
- Frantic platforming action with light puzzle elements
- Over three dozen challenging stages
- Optional "easy" difficulty mode
- Two-player cooperative mode with support for keyboard and/or gamepads
- Customizable keyboard and gamepad controls
- English- and Japanese-language support
- Original music track by Amon26
- Soundtrack including music by Snabisch
Ungrateful Birds: Call of the Desert
Purchase the companion game/sequel Ungrateful Birds: Call of the Desert for the complete Ungrateful Birds experience. Inspired by the red-rock deserts of the Navajo Nation and southern Utah, new types of birds await your rescue in sixteen new unique stages.
Combined No Good Deed and Call of the Desert credits list
GAME DESIGN, ART, PROGRAMMING: John D. Moore MUSIC Amon26: "A+B," used with permission Snabisch: "Dancing Bat," "In the Jungle City," "White Mind," "Only 115," "Playing the Deep Forest," "The Treasure," "The Dance of the Trees," "Always Alert," "The Spy," "The Restless Chicken," "Save the Planet," "Spiritual Moments," and "At the Gates of Glory," "A Very Wild West Adventure," all written by Snabisch. Used under CC0 license. https://makeagame.bandcamp.com/ Claude Debussy: "Claire de Lune," arranged by Mick Jones. Used under public domain license. Wolfgang: "Moving Right Along," Used under CC0 license. Shiru: "Car Chase," used under CC-BY 3.0 license. http://shiru.untergrund.net/ FONTS: TenFatGuys, by Geoff Gaudreault Mochiy Pop One P, by FONDATSU Raleway, by Matt McInerney, Pablo Impallari, and Rodrigo Fuenzalida Digital Jots, by John D. Moore SOUND DESIGN: John D. Moore SOUND EFFECTS GENERATED WITH: Bfxr (Increpare) and BeepBox (John Nesky) Unless otherwise noted, the sounds listed below are used under Creative Commons 0 public domain license or other public domain license. Most were downloaded from freesound.org.) BIRD CALLS (NO GOOD DEED and CALL OF THE DESERT COMBINED): Robin: Fiezewarthog; Inchadney Duck: DrMaysta & squashy555; D4XX Gull: Nigelcoop "seagull.wav," Christian Muise (CC-BY 3.0) Jay: Thomas Ryder Payne Pigeon: Javier Serrat Maciejadach Raven: Q.K. Canary: "Bird sound," nathymunoz (CC-BY 3.0) Pelican: "48.wav" and "48-1.wav," JUDITH136 (CC-BY 3.0) Cardinal: "Cardinal.wav," CGEffex (CC-BY 4.0) Burrowing owl: Created by the National Park Service Violet-green swallow: National Park Service Goose: "Unhappy Geese 2 4416," by crattray1997 (CC BY 4.0); National Park Service Steller's Jay: AlanCat Flamingo: "Flamingo Calls, Ensemble, A.wav," by InspectorJ, www.jshaw.co.uk (CC BY 4.0) AMBIENT RECORDINGS: Nicoproson deleted_user_7146007 "Winter, Windy," The DweebMan (CC BY 3.0) "Desert Ambient LOOP," by Imjeax (CC BY 3.0) SOUND EFFECTS: "Quick Smash 003," Joel Azzopardi (CC-BY 3.0) "Water Splash," by Allan Legemaate "Air Move," by Almitory "Methuselah at Dead Horse Point State Park," photograph by Ben Cappellacci (Used under CC BY 2.0 license) TESTING: Becky Anderson Rachel Anderson Mark Andrus John Thyer THANKS: Rachel Anderson Sylvie Utah Indie Games SpyHop Made in GameMaker Studio 2 This game was produced in Salt Lake City, Utah, which is located within the territory of the Shoshone, Paiute, Goshute, and Ute tribes. The creator of this game acknowledges and respects the Indigenous people, past and present, who reside on and have relationships with this land. ©2023 John D. Moore/Whatnot Studios
|Author||John D. Moore|
|Made with||GameMaker: Studio, Adobe Photoshop, Aseprite, Bfxr|
|Tags||Co-op, Difficult, Funny, Local Co-Op, Local multiplayer, Retro, Singleplayer, single-screen-platformer, Two Player|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller, Gamepad (any)|
|Accessibility||Configurable controls, Interactive tutorial|
|Player count||1 - 2|
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