Ungrateful Birds: Call of the Desert
A downloadable game for Windows and macOS
Another thankless task...
One day while walking through a canyon in the red-rock desert, you hear on the desert wind the distressed cries of birds, who have again been cruelly confined to cages echoing all around you. Someone must help set the poor birds free, and no one else is around. But when you open their cages, they will not be grateful—the confused and angry creatures will turn on you. Go it alone or call in a friend. This could take all night.
Ungrateful Birds: Call of the Desert is the companion game and sequel to Ungrateful Birds: No Good Deed, consisting of sixteen challenging stages with new features and new birds.
- Frantic platforming action with light puzzle elements
- Sixteen challenging stages
- Optional "easy" difficulty mode
- Two-player cooperative mode with support for keyboard and/or gamepads
- Customizable keyboard and gamepad controls
- English- and Japanese-language support
Ungrateful Birds: No Good Deed
This is an exclusive sequel and companion game to Ungrateful Birds: No Good Deed.
GAME DESIGN, ART, PROGRAMMING: John D. Moore MUSIC Amon26: "A+B," used with permission Snabisch: "A Very Wild West Adventure," "In the Jungle City," "White Mind," "Only 115," "Playing the Deep Forest," "The Treasure," "The Dance of the Trees," "Always Alert," "The Spy," "The Restless Chicken," "Spiritual Moments," and "At the Gates of Glory," all written by Snabisch. Used under CC0 license. https://makeagame.bandcamp.com/ Claude Debussy: "Claire de Lune," arranged by Mick Jones. Used under public domain licnese. Wolfgang: "Moving Right Along," Used under CC0 license. FONTS: TenFatGuys, by Geoff Gaudreault Mochiy Pop One P, by FONDATSU Raleway, by Matt McInerney, Pablo Impallari, and Rodrigo Fuenzalida Digital Jots, by John D. Moore SOUND DESIGN: John D. Moore SOUND EFFECTS GENERATED WITH: Bfxr (Increpare) and BeepBox (John Nesky) Unless otherwise noted, the sounds listed below are used under Creative Commons 0 public domain license or other public domain license. Most were downloaded from freesound.org.) BIRD CALLS (NO GOOD DEED and CALL OF THE DESERT COMBINED): Robin: Fiezewarthog; Inchadney Duck: DrMaysta & squashy555; D4XX Gull: Nigelcoop "seagull.wav," Christian Muise (CC-BY 3.0) Jay: Thomas Ryder Payne Pigeon: Javier Serrat Maciejadach Raven: Q.K. Canary: "Bird sound," nathymunoz (CC-BY 3.0) Pelican: "48.wav" and "48-1.wav," JUDITH136 (CC-BY 3.0) Cardinal: "Cardinal.wav," CGEffex (CC-BY 4.0) Burrowing owl: Created by the National Park Service Violet-green swallow: National Park Service Goose: "Unhappy Geese 2 4416," by crattray1997 (CC BY 4.0); National Park Service Steller's Jay: AlanCat Flamingo: "Flamingo Calls, Ensemble, A.wav," by InspectorJ, www.jshaw.co.uk (CC BY 4.0) AMBIENT RECORDINGS: Nicoproson deleted_user_7146007 "Winter, Windy," The DweebMan (CC BY 3.0) "Desert Ambient LOOP," by Imjeax (CC BY 3.0) SOUND EFFECTS: "Quick Smash 003," Joel Azzopardi (CC-BY 3.0) "Water Splash," by Allan Legemaate "Air Move," by Almitory "Methuselah at Dead Horse Point State Park," photograph by Ben Cappellacci (Used under CC BY 2.0 license) TESTING: Becky Anderson Rachel Anderson Mark Andrus John Thyer THANKS: Rachel Anderson Sylvie Utah Indie Games SpyHop Made in GameMaker Studio 2 This game was produced in Salt Lake City, Utah, which is located within the territory of the Shoshone, Paiute, Goshute, and Ute tribes. The creator of this game acknowledges and respects the Indigenous people, past and present, who reside on and have relationships with this land. ©2023 John D. Moore/Whatnot Studios
In order to download this game you must purchase it at or above the minimum price of $5.99 USD. You will get access to the following files: