A downloadable game for Windows

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War in Space

It is the year 231 of the Frontier Era.

A nine-year war continues to rage between two mighty powers in the Earth sphere, conducted largely by heavily armed mechanized suits in space battles. 

Eighteen-year-old Wick Palmer joins the small crew of the spaceship Nauvoo to take control of the Orbital Federated States' most advanced mech. Guarding a remote point in the solar system, the quiet the team has enjoyed cannot hold for long.

Guide Wick as he forges relationships with his teammates, fights off enemies, and questions his place in a war that never ends.

Written, designed, and programmed by John D. Moore.

Content warning: Strong language, death, light sexuality


  • Hybrid fast-paced shooting action and story-driven visual novel systems
  • Pilot a powerful mech, armed with high-powered energy bullets and an ion sword
  • Get to know and establish relationships with crew members
  • Multiple branching story paths
  • Approximately 30-60 minutes of story.
  • Inspired by classic 70s and 80s giant robot anime like Gundam, Gunbuster, and Ideon


Dialog sequences:

  •  Press X, Z, or down to advance dialog boxes
  • Press up or down to select dialog options
  • Press X, Z, or Enter to confirm dialog options
  • Press C to speed up text
  • Press down to display full text


  • Move with arrow keys
  • Press X to switch between ranged (bullet) and melee (ion sword) modes
  • Press Z to fire (ranged) or swing sword (melee)


  • Press F4 at any time to toggle between fullscreen and windowed modes
  • Press Esc at any time to return to the main menu

Autosave and Non-repetition

The game automatically saves as you advance. No character will ever repeat the same dialog. Time marches forward, and there's no turning back.

Music Credits

Orbital Paladin Melchior Y makes use of songs released under CC0 public domain licenses and CC-BY-3.0 and CC-BY-4.0 attribution licenses. The following artists' music are used with gratitude:  

  • Traditional and classical music arranged by Mick Jones, in addition to an original composition, all released by the artist into the public domain
  • Multiple battle tracks and the title theme are by Jonathan So (CC0)
  • "Introduction Remake+" by Spring (CC-BY-4.0)
  • "Contemplation" by Joth (CC0)
  • "Fallen Hero" by Machine (CC-BY-4.0)
  • "Chill Lofi Inspired" by omfgdude (CC0)
  • "My Friends Will Cry" by Christovix Games, as heard in Chapter Five's combat sequence

Will You Survive?

Release date Feb 12, 2019
Rated 4.5 out of 5 stars
(12 total ratings)
AuthorJohn D. Moore
GenreVisual Novel, Action, Shooter
Made withGameMaker
Tagsgiant-robot, Mechs, sad, Sci-fi, Singleplayer, Space, space-opera
Average sessionAbout a half-hour
InputsKeyboard, Xbox controller


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Click download now to get access to the following files:

Orbital Paladin Melchior Y.zip 80 MB

Development log


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i wonder what engine the game was made in.

I made the game in GameMaker Studio 1.4, using a custom set of tools I've used across quite a few games.

Ahh I see


This was great. The ending made me very emotional.


I really loved this! I had a lot of fun trying not to die, and I felt like the battles integrated really well with the overall story! The ending surprised me, but it fit into the overall theme of being "in orbit" of a bigger war. I could tell there were different paths, do they all converge on the same ending?

A lot of fun, and really inspiring on how to integrate plot and gameplay mechanics~! :D Thank you for making it!!!!

Ah, thank you so much!! It's a mild spoiler, but yes, all paths lead to the same ultimate ending, though there's a decent amount of branching on the way there based on the conversations you have and who dies in combat when.

I really want to play with the integration of VN-type narratives with action sequences like this more! I haven't hit on the right idea quite yet, though!


The action set-pieces work great, I cared about the characters, and the ending's perfect. I really loved this story.